AlphaMod adds New buildings, mechanics, ship types, components, resources, policies, government types etc.
Every strategy game these days seems to have a Star Wars mod, but few are made to this level of quality and detail.īilling itself as an ‘unofficial expansion’ to Stellaris, this mod seeks to enhance the in-game universe to a whole different level.
The Yuuzhan Vong have also been introduced as the end-game crises, which is a lovely stroke. The team have put in a lot of work make this as authentic a Star Wars experience as they can, even modifying how the hyperlane mechanics work, locking off the unknown regions until you go explore. SW Fallen Republic is an excellent total conversion mod that’s “lore accurate” (although, I don’t know as of what point) and features over 1,300 accurate star systems, over 40 playable factions and 140 ship types from the Star Wars universe. We can’t have a Star Trek mod without throwing some love to Star Wars as well. New Horizons is compatible with Stellaris 3.1.x This is the gold standard in Total Conversions and it’s encouraged to simply read over all of the features on their Paradox forum thread to see how total this mod is. Not only are the major races available, but even some of the most remote and obscure empires are ready for the player to take on a galaxy-wide conquest or peaceful cooperation in their own Federation. Races, events, and even the User Interface will reflect this complete experience of immersing one’s self into the franchise. An entire armada of true-to-canon ships is reproduced complete with modified components to match. Star Trek: New Horizons contains everything from graphics modifications to a deeply accurate Star Trek galaxy.
Perhaps the most premier (and by far one of the most popular) mods today is this meticulous and immaculate total conversion of the Star Trek universe into Stellaris. Let’s take a quick survey of key sectors within the Stellaris mod galaxy.
In this case, we’ve looked at total conversion mods, mechanics mods, ‘immersion’ mods and finally cosmetics.Īs usual, most mod choices are subjective so take this guide more as a means of how to search for mods rather than strictly which mods to get although we’ve done our best to look into what some of the current favourites are. As we’ve done in other mod recommendations, the mods are generally divided into categories. Properly charting a course to the brightest of these luminaries while avoiding wasting one’s time on buggy or bland black holes is essential for anyone wanting to truly expand their Stellaris experience. This game seems to lend itself more to user-generated content than its predecessors, both of which are double Stellaris’ age but with far smaller mods scene. Stellaris, Paradox’s grand strategy 4X adventure boasts an entire galaxy of over 22,000 modifications. If you thought navigating through all of the Crusader Kings 3 mods was easy, or that the 4,000 or so EU4 mods wasn’t daunting enough, then we’ve got a bigger challenge for you.
Welcome to the wonderful world of Stellaris mods.